The Unfortunate Adventures of Rox Willful: Bobble
Project Roles: Character Artist
Winter 2016
Softwares Used: ZBrush, 3ds Max, Substance Painter, Adobe Phostoshop and Unreal Engine 4.
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Bobble is a lost octopus alien baby from space who loves cotton candy. My task was to reproduce a 3D character from a 2D concept. I created the basemesh and the lowpoly in Max. I used ZBrush for the High Rez Mesh and I used Substance Painter to create the textures.
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Tasks
Character Artist:
I modeled Bobble the Lost Octopus Baby
I modeled Bobble's props: her balloon and her candy stick
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Team:
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Gabriel Kelly (DA)
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Gabriel Fleury (Character: Rox)
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Nicolas Beaulieu-Drolet (UI & FX)
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Marc-André Bouchard (Character: Guuurgle)
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Max Deroy (Animation)
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Violaine Toutée (Technical Artist)
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Rizwan Safdar (Character: Bing Bang)
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Jean-Christophe Vanasse (Animation)
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Mario J. Ramos (Scripting)
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François Xavier-Bilodeau (Sound Designer)