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The Unfortunate Adventures of Rox Willful: Bobble

Project Roles: Character Artist

Winter 2016

Softwares Used: ZBrush, 3ds Max, Substance Painter, Adobe Phostoshop and Unreal Engine 4.

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Bobble is a lost octopus alien baby from space who loves cotton candy. My task was to reproduce a 3D character from a 2D concept. I created the basemesh and the lowpoly in Max. I used ZBrush for the High Rez Mesh and I used Substance Painter to create the textures.

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Tasks

   Character Artist: 

                I modeled Bobble the Lost Octopus Baby

                I modeled Bobble's props: her balloon and her candy stick

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Our game has been Greenlit by Steam

Close Up
Face view
Three quarter view
Back view
High resolution mesh of bobble
Bobble without is Helmet
Concept

Team:

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  • Gabriel Kelly (DA)

  • Gabriel Fleury (Character: Rox)

  • Nicolas Beaulieu-Drolet (UI & FX)

  • Marc-André Bouchard (Character: Guuurgle)

  • Max Deroy (Animation)

  • Violaine Toutée (Technical Artist)

  • Rizwan Safdar (Character: Bing Bang)

  • Jean-Christophe Vanasse (Animation)

  • Mario J. Ramos (Scripting)

  • François Xavier-Bilodeau (Sound Designer)

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