top of page

Alone in the Dark : Necronomicon Undead

Project Roles: Character Artist, Concept Artist

Fall 2015

Softwares Used: ZBrush, 3ds Max, Substance Painter, Adobe Phostoshop and Unreal Engine 4.

​

This project was made in an 8-week period by a team of 7 students from NAD and a sound designer form the University of Montreal. The main goal of this project was to reinvent an old game from the 90s with a new engine. For this project, we had to recreate the first "Alone in the Dark", a game that has been influenced by HP Lovecraft tales.

​

Tasks

   Character Artist: 

                I created the Necronomicon Undead creature

                I created the detective's arms for the third person view.

​

    Concept Artist: 

                I created some sketches and characters concepts

Close Up of the creature
4 views of the creature
Wireframe of the creature
The statue of the monster
The character in T-pose
Necronomicon Undead concept

Team:

​​​

  • Benoit Chamberland (Environment Artist)

  • Jean-Christophe Vanasse (Animation)

  • Lucian Trestianu (Environment Artist)

  • Laurie Durand (Environment Artist)

  • William Belley (FX and Technical Artist)

  • Maxime Chapedelaine (Level Design)

  • Medhat Hanbali (Sound Designer)

  • Marc-André Bouchard (Character Artist)

bottom of page