Alone in the Dark : Necronomicon Undead
Project Roles: Character Artist, Concept Artist
Fall 2015
Softwares Used: ZBrush, 3ds Max, Substance Painter, Adobe Phostoshop and Unreal Engine 4.
​
This project was made in an 8-week period by a team of 7 students from NAD and a sound designer form the University of Montreal. The main goal of this project was to reinvent an old game from the 90s with a new engine. For this project, we had to recreate the first "Alone in the Dark", a game that has been influenced by HP Lovecraft tales.
​
Tasks
Character Artist:
I created the Necronomicon Undead creature
I created the detective's arms for the third person view.
​
Concept Artist:
I created some sketches and characters concepts
![]() | ![]() | ![]() |
---|---|---|
![]() | ![]() | ![]() |
Team:
​​​
-
Benoit Chamberland (Environment Artist)
-
Jean-Christophe Vanasse (Animation)
-
Lucian Trestianu (Environment Artist)
-
Laurie Durand (Environment Artist)
-
William Belley (FX and Technical Artist)
-
Maxime Chapedelaine (Level Design)
-
Medhat Hanbali (Sound Designer)
-
Marc-André Bouchard (Character Artist)