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Chiaro and The Elixir of Life VR

Project Roles: Level artist, character artist, environment artist and concept artist.

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Softwares Used: Zbrush, Adobe Phostoshop, Unreal Engine, 3ds Max, Substance painter.

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Chiaro and The Elixir of Life Vr:  A young engineer named Chiaro gives life to a steam powered robot called Boka, and together they embark on a quest for the fabled Fountain of Elixir, in order to restore the lost race of alive machines to the world.

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Chiaro and The Elixir of Life has been released on September 2018. It’s an immersive virtual reality experience for the HTC vive and Occulus HMDs. The game production started in 2016, but I joined in 2017 and it has been released in 2018. I was in charge of creating environment assets, concepts, creating textures, character modeling and 3d modeling.

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Oculus: https://www.oculus.com/experiences/rift/1728179110583222/?locale=fr_FR

Steam: https://store.steampowered.com/app/551440/Chiaro_and_the_Elixir_of_Life/

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Bird cage

Bird cage

I made the birdcage gameplay object.

Butterfly and magic artefact

Butterfly and magic artefact

I created the butterfly and the magic artefact in this room.

Rowboat

Rowboat

I created the boat ant the row.

Characters and boat

Characters and boat

I created the characters, I made the boat and created the nest.

Communication device

Communication device

I made the communication device gameplay object.

Steam engine machine

Steam engine machine

I made steam engine machine gameplay object.

Elevator machine

Elevator machine

I created the elevator.

Water pump house tunnel rooms

Water pump house tunnel rooms

I created the tunnel rooms with a modular set and place them in this level.

Water pump house tunnels

Water pump house tunnels

I created a modular set of tunnel and place them in the level.

Sarcophagus and water tank

Sarcophagus and water tank

I worked on this room and I mostly work the sarcophagus with the water tank.

Robot and props

Robot and props

I created the robot with the sword. I made the blowing statue and I created the piston machines.

Salamender ornement

Salamender ornement

I created the salamender ornement prop.

Salamenders

Salamenders

I created the wall salamender and the fire salamender gameplay objects.

Bellow Man statue and giant fans

Bellow Man statue and giant fans

I created the Bellow man statues and the giant fans.

Big_Robot_And_Soldiers

Big_Robot_And_Soldiers

I created the robots for this level.

1_Snail_Hoop

Snail hoop gameplay object.

2_Celo_TurnAround

Celo played by a snail goblin.

6_EllaryMachine

3D printer Ellary machine. (gameplay object)

7_FireAnodizer

Fire Anodizer: created by Ellary 3D printer machine. It's giant bubble gum machine created to enhance the teleportation knife.

8_EllaryClock

Giant clock machine powered by steam.

4_Boka_OMatic

A machine that came out of the roof that help Boka craft his inventions.

5_Boka_OMatic_CloseUp

A close up on the mecanism of the Boka O'Matic

3_JellyNeckPeakooBirdNest

Jelly neck peakoo bird nest

10_Piston_contraptions

Magic piston powered by air that help open the temple doors.

11_CatScratcher

A cat scratcher for Ellary's Cat.

12_BellowMan_Statue

Bellow man statue contraption.

13_SteamBall

Steam ball that help powered the giant steam elevator.

9_EllaryChair

An old rusted coutch.

14_Boka_fishing_hat

Boka fishing hat.

16_Ellary_Big_Gun

A big canon contraption that Ellary created.

15_BaseBall_Ball

A baseball ball.

Team:

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  • Justin Dorion (Level artist, environment artist, concept art)

  • Marc-André Bouchard (Level artist, environment artist, character artist and concept art)

  • Bernard Duchesne (Technical artist and lighting artist)

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