Chiaro and The Elixir of Life VR
Project Roles: Level artist, character artist, environment artist and concept artist.
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Softwares Used: Zbrush, Adobe Phostoshop, Unreal Engine, 3ds Max, Substance painter.
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Chiaro and The Elixir of Life Vr: A young engineer named Chiaro gives life to a steam powered robot called Boka, and together they embark on a quest for the fabled Fountain of Elixir, in order to restore the lost race of alive machines to the world.
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Chiaro and The Elixir of Life has been released on September 2018. It’s an immersive virtual reality experience for the HTC vive and Occulus HMDs. The game production started in 2016, but I joined in 2017 and it has been released in 2018. I was in charge of creating environment assets, concepts, creating textures, character modeling and 3d modeling.
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Oculus: https://www.oculus.com/experiences/rift/1728179110583222/?locale=fr_FR
Steam: https://store.steampowered.com/app/551440/Chiaro_and_the_Elixir_of_Life/
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![]() Bird cageI made the birdcage gameplay object. | ![]() Butterfly and magic artefactI created the butterfly and the magic artefact in this room. | ![]() RowboatI created the boat ant the row. |
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![]() Characters and boatI created the characters, I made the boat and created the nest. | ![]() Communication deviceI made the communication device gameplay object. | ![]() Steam engine machineI made steam engine machine gameplay object. |
![]() Elevator machineI created the elevator. | ![]() Water pump house tunnel roomsI created the tunnel rooms with a modular set and place them in this level. | ![]() Water pump house tunnelsI created a modular set of tunnel and place them in the level. |
![]() Sarcophagus and water tankI worked on this room and I mostly work the sarcophagus with the water tank. | ![]() Robot and propsI created the robot with the sword. I made the blowing statue and I created the piston machines. | ![]() Salamender ornementI created the salamender ornement prop. |
![]() SalamendersI created the wall salamender and the fire salamender gameplay objects. | ![]() Bellow Man statue and giant fansI created the Bellow man statues and the giant fans. | ![]() Big_Robot_And_SoldiersI created the robots for this level. |
![]() Snail hoop gameplay object. | ![]() Celo played by a snail goblin. | ![]() 3D printer Ellary machine. (gameplay object) |
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![]() Fire Anodizer: created by Ellary 3D printer machine. It's giant bubble gum machine created to enhance the teleportation knife. | ![]() Giant clock machine powered by steam. | ![]() A machine that came out of the roof that help Boka craft his inventions. |
![]() A close up on the mecanism of the Boka O'Matic | ![]() Jelly neck peakoo bird nest | ![]() Magic piston powered by air that help open the temple doors. |
![]() A cat scratcher for Ellary's Cat. | ![]() Bellow man statue contraption. | ![]() Steam ball that help powered the giant steam elevator. |
![]() An old rusted coutch. | ![]() Boka fishing hat. | ![]() A big canon contraption that Ellary created. |
![]() A baseball ball. |
Team:
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Justin Dorion (Level artist, environment artist, concept art)
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Marc-André Bouchard (Level artist, environment artist, character artist and concept art)
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Bernard Duchesne (Technical artist and lighting artist)