Le Brutaliste
Project Roles: Level Artist and Concept Artist
Winter 2015 and Summer 2015
Softwares Used: 3ds Max, Adobe Phostoshop and Unreal Engine 4.
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"Le Brutaliste" is a runner game in which you play as Howard, a crazy architect from Montreal who enjoys destroying everything on his way.
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Tasks:
Level Artist:
I modeled a red cardinal bird
I created 3 sets of modular building
I modeled destructible objects such as a green plant pot, a crane and an old clock
I modeled some decorating props like a washing line, a policeman phone and an old car
I modeled a gameplay props: the Dynamites
I modeled some platforms
I created some tileable and unique textures
I did the level design for the finale scene of the game
Concept Artist:
I created some props concepts
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![]() Level Art - Modeling -Texturing | ![]() Level Art - Modeling -Texturing | ![]() Level Art - Modeling -Texturing |
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![]() Level Art - Modeling -Texturing |
![]() The luggages are removable and the car's color can be changed with a color mask. | ![]() | ![]() |
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![]() Grass Texture | ![]() Roof Truss | ![]() Wooden Textures |
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![]() Road Textures |
Équipe de production du jeu
14 Étudiants du NAD:
Véronique Boisvert | Marc-André Bouchard | Maxime Chapdelaine | Philippe-Olivier Daoust-Delaunais | Julien Dastous
Maxime Deroy | Laurie Durand | Fanie Évrard | Gabriel Fleury | Gabriel Kelly | Nicholas Lachance | Philippe René
Matthew Smith | Lucian Trestianu
4 Programmeurs de l'UQAC:
Maxime Delatour Champêtre Schambourg | Francis Desbiens | Simon Todeschini | Benjamin Urtado
4 Sound Designers de l'UDEM:
Gabriel Essiambre | Vincent Fliniaux | Theo Gjini | Léandre Monette