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Marion Cotillard

Face view

Project Roles: Character artist, lighting and compositing

Fall 2016

Softwares Used: ZBrush, 3ds Max and Adobe Phostoshop.

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Work in progress of an anatomy study for a personal project. My goal is to reproduce a likeness of Marion Cotillard in 3D.

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Tasks

   Character Artist: 

                References research

                I started to model the high resolution mesh in ZBrush

                I created and started to comb her hair

Right side
Left side
Three views
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