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Marion Cotillard
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Project Roles: Character artist, lighting and compositing
Fall 2016
Softwares Used: ZBrush, 3ds Max and Adobe Phostoshop.
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Work in progress of an anatomy study for a personal project. My goal is to reproduce a likeness of Marion Cotillard in 3D.
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Tasks
Character Artist:
References research
I started to model the high resolution mesh in ZBrush
I created and started to comb her hair
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