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Out of The Deep

 

Project Roles: Character Artist and Concept Artist

Fall 2015

Softwares Used: 3ds Max, Adobe Phostoshop and Unreal Engine 4.

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"Out of the Deep" is a 6-week school project created at the NAD University in which you play as a young native american girl who has to run in order to escape an abyssal creature.

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Tasks:

    Character Artist: 

                I created two characters, the Amerindian Native Girl and the Abyssal Creature

                 

    Concept Artist: 

                 I created some sketches and characters concepts

Amerindian Native Girl 4 views
Out of the Deep Creature
Out of the deep screenshot
Concepts and sketches

Team:

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  • Marc-André Bouchard (Character Modeling)

  • Maxime Vézina (Level design, programmation)

  • Nicolas Vigneault-Gendron (Environnement)

  • Patrick Ravary-Plante (Animation)

  • Philippe René (Environnement)

  • Violaine Toutée (Technical Artist)

  • William Belley (FX)

  • Dominic Gendron (Music)

  • Guillaume Raymond (Folley)

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