Out of The Deep
Project Roles: Character Artist and Concept Artist
Fall 2015
Softwares Used: 3ds Max, Adobe Phostoshop and Unreal Engine 4.
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"Out of the Deep" is a 6-week school project created at the NAD University in which you play as a young native american girl who has to run in order to escape an abyssal creature.
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Tasks:
Character Artist:
I created two characters, the Amerindian Native Girl and the Abyssal Creature
Concept Artist:
I created some sketches and characters concepts
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Team:
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Marc-André Bouchard (Character Modeling)
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Maxime Vézina (Level design, programmation)
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Nicolas Vigneault-Gendron (Environnement)
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Patrick Ravary-Plante (Animation)
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Philippe René (Environnement)
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Violaine Toutée (Technical Artist)
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William Belley (FX)
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Dominic Gendron (Music)
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Guillaume Raymond (Folley)