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Lanfeust

Project Roles: Level Artist, Particle Artist and Compositing

Fall 2015

Softwares Used: Zbrush, Adobe Phostoshop, Unreal Engine 4, 3ds Max, Sympligone.

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Lanfeust is a three students project. The goal was to reproduce an environment that came from a comicbook with a limited number of assets. We chose to take "Un, deux... Troy", the first album of the Lanfeust des Étoiles series by Christophe Arleston and Didier Tarquin.

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Tasks

    Level Artist: 

                 I modeled two differents baobabes trees

                 I created a big water tank with a totemic face

                 I modeled an old wooden Trolley

                 I modeled a washing line

                 A modular set of copper pipes

                 Some wooden structures

                 I created some tileable and unique textures for the environment

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    Particle Artist:

   I created some fallen leaf particles

Level art - Modeling - Texturing

Level art - Modeling - Texturing

Level art - Modeling - Texturing

Level art - Modeling - Texturing

Level art - Modeling - Texturing

Level art - Modeling - Texturing

Baobabes trees
Totemic Water Tank
Old Wooden Trolley
Wooden Structures
Old Wooden platform
Modular set of copper pipes
Tilable textures

Ground, Copper and Baobab Tree Tilable Textures

Shaders

Ground, Copper and Baobab Tree Shaders

Team:

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  • Fanie Évrard (Environment Artist)

  • Marc-André Bouchard (Environment Artist, Particle Artist and Compositing)

  • Nicholas Lachance (Environment Artist, Technical Artist and Lighting Artist)

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