Lanfeust
Project Roles: Level Artist, Particle Artist and Compositing
Fall 2015
Softwares Used: Zbrush, Adobe Phostoshop, Unreal Engine 4, 3ds Max, Sympligone.
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Lanfeust is a three students project. The goal was to reproduce an environment that came from a comicbook with a limited number of assets. We chose to take "Un, deux... Troy", the first album of the Lanfeust des Étoiles series by Christophe Arleston and Didier Tarquin.
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Tasks
Level Artist:
I modeled two differents baobabes trees
I created a big water tank with a totemic face
I modeled an old wooden Trolley
I modeled a washing line
A modular set of copper pipes
Some wooden structures
I created some tileable and unique textures for the environment
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Particle Artist:
I created some fallen leaf particles
![]() Level art - Modeling - Texturing | ![]() Level art - Modeling - Texturing | ![]() Level art - Modeling - Texturing |
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![]() Ground, Copper and Baobab Tree Tilable Textures | ![]() Ground, Copper and Baobab Tree Shaders |
Team:
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Fanie Évrard (Environment Artist)
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Marc-André Bouchard (Environment Artist, Particle Artist and Compositing)
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Nicholas Lachance (Environment Artist, Technical Artist and Lighting Artist)