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Film Noir project

Project Roles: Level artist and Sound designer

Winter 2014

Softwares Used: 3ds Max, Zbruhs, Adobe Phostoshop and Nuke.

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Project created as part of a University course at NAD. The purpose of this project was to recreate a scene with a mood from the film noir genre. We had to model 3 specific objects in a 3D scene. We also had to convey an emotion with the scenery and the atmosphere of the scene. ​

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Tasks:

    Level Artist: 

                 I modeled an old table with wooden lion ornaments

                 I created some table accessories such as the table cutlery, a knife, dishes and decals

                 I created an old streamline radio

                 I modeled two old baroque chairs with variations

                 I modeled wall panels with windows and curtains.

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    Sound design: 

                 I created the sound and music's editing of the clip.

Black project

Black project

2 Old Chairs variations

2 Old Chairs variations

Knife

Knife

Old table

Old table

Old Streamline radio

Old Streamline radio

Moldular window wall

Moldular window wall

Team:

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  • Matthew Smith (Level Artist)

  • Marc-André Bouchard (Level Artist and Sound Design)

  • Philippe-Olivier Daoust-Delaunais (Level Artist, lighting and compositing)

  • Rizwan Safdar (Level Artist)

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