Film Noir project
Project Roles: Level artist and Sound designer
Winter 2014
Softwares Used: 3ds Max, Zbruhs, Adobe Phostoshop and Nuke.
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Project created as part of a University course at NAD. The purpose of this project was to recreate a scene with a mood from the film noir genre. We had to model 3 specific objects in a 3D scene. We also had to convey an emotion with the scenery and the atmosphere of the scene. ​
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Tasks:
Level Artist:
I modeled an old table with wooden lion ornaments
I created some table accessories such as the table cutlery, a knife, dishes and decals
I created an old streamline radio
I modeled two old baroque chairs with variations
I modeled wall panels with windows and curtains.
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Sound design:
I created the sound and music's editing of the clip.
![]() Black project | ![]() 2 Old Chairs variations | ![]() Knife |
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![]() Old table | ![]() Old Streamline radio | ![]() Moldular window wall |
Team:
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Matthew Smith (Level Artist)
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Marc-André Bouchard (Level Artist and Sound Design)
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Philippe-Olivier Daoust-Delaunais (Level Artist, lighting and compositing)
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Rizwan Safdar (Level Artist)